Hello! I'm Roth

I am a systems and level designer with experience using C# and C-like languages to create engaging and interesting systems for games.

About Me

I am the Project Lead and Technical Director at Vaporware. We are currently developing the first person shooter Beyond Sunset. I was initially brough on as a level designer but have expanded my responsibilities to include asset creation, programming, system design, dialogue writing, narrative/quest design, and engine programming before assuming the role of Project Lead. Additionally I have dome minor amounts of shader programming, sound design, and modeling for the project as needed. I am passionate about system design in particular and find it incredibly satisfying creating incentive structures that shape player action towards intended play.

Outside of design.

Outside of game design I enjoy pen and ink drawing, vintage computers, hiking, gardening with a focus on native plants, and while I enjoy drivbing forklifts I can't really do that recreationally. I have 2 cats, Goro (who is probably 19) and Hot Dog (who is probably 2,) and they love to sleep all day in the same spot and make funny noises. An ongoing passion project of mine is Wheelbreaker, a compilation of world building elements from the campaigns of Dungeon World that I have been game master for that serves as both a sandbox for campaigns as well as a reference tool for players.